And here are a few of my favourite images:
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| Abraham Anghik Ruben, The Right of Passage |
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| Abraham Anghik Ruben, The Right of Passage; Ruth Cuthand, Trading |
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| Abraham Anghik Ruben, The Right of Passage |
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| Abraham Anghik Ruben, The Right of Passage; Ruth Cuthand, Trading |
You know that feeling when... you suddenly realize your doctoral research may have been influenced by a comic book you read when you were sixteen?
(This post is a not-yet-coherent collection of thoughts and extended quotes bouncing between a 34-year-old superhero storyline and a raw, recent theatre controversy, by way of the design of the Shadowpox virus. One day it may yield a succinct essay, but for the moment I'm ruminating out loud as an academic experiment.)
Artist Bill Sienkiewicz's brief but legendary run collaborating with writer Chris Claremont on the X-Men spinoff comic book The New Mutants (issues #18-31) had two highlights. The second was the introduction of the character Legion, who is currently enjoying a mindbending television adaptation by Noah Hawley.
The first was the 1984 Demon Bear Saga (currently in production as a feature film). In these three issues (#18-20), according to Jay Edidin and Miles Stokes of the podcast Jay and Miles X-Plain the X-Men, "you’re watching the definition and scope of superhero comics change and stretch. We are – literally and figuratively – off the map." It’s worth remembering, as you flip through these, that you’re watching the definition and scope of superhero comics change and stretch. We are–literally and figuratively–off the map. (New Mutants![]() |
| That's the "literal" map, up there in the left-hand corner. (New Mutants #20) |
This course will approach technologies both old and new through a mostly asynchronous online course. The premise of this course is that media have never been separable from what we purport to teach (i.e. curriculum “content”).
As a way to demonstrate this, we will trace a path through the history of pedagogy via the educational “technologies” or “media” deployed at various times and for various purposes: from orality to recitation to literacy to online courses, cultural conceptions of the relative value of “knowledge” have found very different shapes in school curriculum and practices.
This course will pay particular attention to the educative possibilities for new and emergent digital media, asking whether and how “content” reshaped, re-mediated and invariably altered by these technological affordances, enacting shifts in not only how we learn and teach, but what counts as “knowledge”.
The course, then, will be an exercise in the very thing it proposes to study: how a shift in media (this time to largely screen-based course delivery) will necessarily change what it is we come to know and how we know it as part of our learning together at distances.
We will primarily focus on the design, development and practical implementation of digital technologies for education. In doing so, we will more fully explore the notion of “techne”, that is technologies as fundamentally constructive rather than receptive media for consumption.The week's activity asked us to think about the assigned readings on "Maker Culture and Youth" through the medium of comics (arranging images in multi-panel form, with text in word balloons, using the app Comic Life). This was the result (and yes, that's me in full mullet)...
is a formal type of poetry which expresses personal emotions or feelings, typically spoken in the first person. The term derives from a form of Ancient Greek literature, the lyric, which was defined by its musical accompaniment, usually on a stringed instrument known as a lyre. The term owes its importance in literary theory to the division developed by Aristotle between three broad categories of poetry: lyrical, dramatic, and epic.
...We will cure this dirty old disease
Well, if you've got the poison, I've got the remedy
The remedy is the experience
This is a dangerous liaison
I say the comedy is that it's serious
This is a strange enough new play on words
I say the tragedy is how you're gonna spend
The rest of your nights with the light on
So shine the light on all of your friends
Well, it all amounts to nothing in the end
I won't worry my life away....
"In the storytelling tradition of my people, stories were not told only once, but were repeated often. New details emerged with each telling, and listeners caught different insights as they met old stories as different selves." – Tererai Trent
I just finished reading a book that fulfils the printed word's ancient dream of carrying voices to ears that need to hear them.![]() |
| Elaine Whittaker, I Caught it at The Movies (detail), 2013, Petri dishes, digital images, mylar, gouache, agar, Halobacterium sp. NRC-1 |
Ann Pendleton-Jullian is an architect by training but increasingly she is being hired as a world-builder, someone who can put into process a collaborative, multidisciplinary mode of thinking which approaches complex problems in a systemic way. Her professional and civic practice has been informed by ideas from speculative fiction and production design, including by Alex McDowell, who we featured on our program last week. As we explore some of the implications of Ready Player One, we decided to dedicate these two programs to the ways world building has evolved from as a way of developing on-screen fictional worlds to a way of confronting challenging problems in our own world.
Alex and Ann teamed up for the RiLAo project, where students and experts around the world collaborated to imagine and document an imaginary floating city which contained aspects of Los Angeles and Rio De Janeiro. Ann has also developed a forthcoming book, Design Unbound, with John Seely Brown (formerly of Xerox PARC) which releases this fall. I had previously conducted an expansive interview with Ann for this blog about one segment from the book which introduced their concept of the Pragmatic Imagination.
This discussion is high flying and rapid-fire: she was racing to the airport and we were happy to grab a few minutes with her. Afterwards, Colin and I discuss world-building more generally and explore some of our own thoughts on Ready Player One.And here's the transcript:
Over the last decade cultural participation and cultures of participation have received increased (and renewed) attention within different academic disciplines, cultural institutions and societal sectors – and over time also more critical reflection. On policy levels, citizen participation and engagement are emphasized as key components of democratic societies and these policies are currently being practiced and put to work at cultural institutions and cultural houses, in artistic production, in architectural and urban ‘smart city’ designs and various digital media spaces. But what are the characteristics of cultural participation and how do these manifest themselves in cultures of participation?
"At this point, realism is perhaps the least adequate means of understanding or portraying the incredible realities of our existence. A scientist who creates a monster in the laboratory; a librarian in the library of Babel; a wizard unable to cast a spell; a space ship having trouble in getting to Alpha Centauri: all these may be precise and profound metaphors of the human condition.
"Fantasists, whether they use the ancient archetypes of myth and legend or the younger ones of science and technology, may be talking as seriously as any sociologist – and a good deal more directly – about human life as it is lived, and as it might be lived, and as it ought to be lived.
"For after all, as great scientists have said and as all children know, it is above all by the imagination that we achieve perception, and compassion, and hope."
– Ursula Le Guin, National Book Award acceptance speech (1972), in The Language of the Night: Essays on Fantasy and Science Fiction.A fire has gone out.
"It's nothing to do with eternity," said Shevek, grinning, a thin shaggy man of silver and shadow. "All you have to do to see life as a whole is to see it as mortal. I'll die, you'll die; how could we love each other otherwise? The sun's going to burn out, what else keeps it shining?"
– The Dispossessed (1974)
"Vaccine hesitance is one of the most perplexing (and urgent) phenomena in contemporary health... [It] has profound implications for public health, medicine, social work, and also the issue of narrative competence—how do vaccine-hesitant parents parse health information to inform their decisions, and how can healthcare professionals effectively respond to false narratives about vaccines and health?
"Our group demonstrates that an interdisciplinary approach to these questions leads to an understanding of vaccine hesitancy that is theoretically nuanced, scientifically accurate, and grounded in the lived experience of vaccine hesitant people and the healthcare providers who are responding to this problem."In addition to a mind-expanding reading list, the best thing about being a part of this group is the chance to have a long-running conversation with fellow PhD students working in very unfamiliar languages and cultures: epidemiology, immunology and public health. It’s made me realize that immunization, at its core, is a deliberate action to get acquainted with "foreigners"!
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| Presenters at "The Art and Science of Immunization: A Symposium" this spring, where Shadowpox had its Canadian premiere |
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| Image: Shadowpox at RADA: Abraham Popoola (photo: Simon Eves) |