Wednesday, October 11, 2023
Abstract Art
Monday, June 26, 2023
AI and Theatre (and and and...)
Hope you can join us at today's panel on AI and Theatre! Here are a few links for the projects I'll be presenting on:
The overall conversation on "the current and future uses of AI and immersive technology in theatre and performance," chaired by Wes Williams, director of The Oxford Research Centre in the Humanities (TORCH), will feature the Royal Shakespeare Company's Director of Digital Development Sarah Ellis, multidisciplinary artist and filmmaker Ruthie Doyle, immersive producer & curator Dan Tucker, and David Taylor, Associate Professor of English.
The event is part of Oxford University's Artful Intelligence Season, "a forum to discuss and shape key questions at the intersection of AI and Creativity," hosted by the Humanities Cultural Programme and The Institute for Ethics in AI.
Should be fascinating!
Sunday, May 21, 2023
Shadowcasting and TORCH
I'm hugely looking forward to chairing a roundtable next weekend with good friends Asiphe Ntshongontshi (Desmond Tutu HIV Foundation Youth Centre), Joahnna Berti (Debajehmujig Storytellers), and Maurianne Reade (Northern Ontario School of Medicine University).
Zoom's-eye view of the roundtable |
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Asiphe Ntshongontshi joining remotely from Florida |
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Maurianne Reade, Joahnna Berti and Alison Humphrey |
One month later, I get to participate in another exciting panel, this time on AI and Theatre, chaired by Wes Williams, director of The Oxford Research Centre in the Humanities (TORCH).
This conversation on "the current and future uses of AI and immersive technology in theatre and performance" features the Royal Shakespeare Company's Director of Digital Development Sarah Ellis, multidisciplinary artist and filmmaker Ruthie Doyle, and immersive producer & curator Dan Tucker.
The June 26th event is part of Oxford University's Artful Intelligence Season, "a forum to discuss and shape key questions at the intersection of AI and Creativity," hosted by the Humanities Cultural Programme and The Institute for Ethics in AI.
While I'm there, I'm also excited to talk further with Prof. Williams and his team about their upcoming project Fantasy Futures: Imagining Immersive Innovation, which will use motion capture and augmented reality to "harness the energies and enthusiasm that are generated by worlds peopled by monsters – from Ancient cultures through Tolkien’s monstrous imaginings to the Marvel universe."
"The project emerged out of a desire to reimagine for the twenty-first century the Humanities Division’s centuries-long expertise in unearthing fascinating research narratives from the worlds of Ancient and Fantasy Literature.
"By synthesizing this research excellence with the UK’s world-leading gaming sector, the project is uniquely positioned to capitalize on the opportunities afforded by the latest cutting-edge advances in immersive storytelling."
Serious fun!
Monday, April 24, 2023
Media Arts Futures
To celebrate the end of term, I'm posting a playlist of all the Media Arts Futures guest speakers I've been lucky enough to host in CMA 1123 Writing for Games and Interactive Media over the past two years.
Enjoy!
Friday, March 24, 2023
Starship Titanic 25th anniversary
Forget ChatGPT. A quarter of a century ago, a point-and-click CD-ROM adventure game from Douglas Adams featured a groundbreaking conversation engine called "SpookiTalk", which allowed you to chat with actual robots.
To celebrate the release of Starship Titanic 25 years ago this April, here's a panel discussion with members of the dev team which I hosted as part of my York U course Writing for Games and Interactive Media this time last year.
March 2022 was the 25th anniversary of the game's original deadline whooshing by, and as I'd actually worked at The Digital Village back in the day, I figured I'd introduce my old colleagues to my first-year Media Arts students, none of whom were alive when the game was released, so we could all feel old together.
In preparation, I assigned for homework J.C. Herz's 1998 New York Times review, PushingUpRoses' 2014 YouTube review, and the following brief audio interview of Douglas Adams by Aram Sinnreich on the release of the new game:
(CC Attribution-Share Alike 3.0. Excerpt from original audio file "Aram Sinnreich interviews Douglas Adams," publication date 1998-04-21, at https://archive.org/details/ASDA042198. Photo by Robbie Stamp of Douglas Adams working on Starship Titanic in 1997 at The Digital Village, Camden, London.)
With the table set, the class welcomed our guests in from three timezones. Here are our contemporary portraits and job titles at TDV:
Clockwise from top left:
• Robbie Stamp (Chief Executive, The Digital Village)
• Emma Westecott (producer)
• Neil Richards (writer)
• Yoz Grahame (web technologist)
• Jason Williams (software engineer)
• Alison Humphrey (web producer)
Enjoy the chat!
For extra credit: