This course will approach technologies both old and new through a mostly asynchronous online course. The premise of this course is that media have never been separable from what we purport to teach (i.e. curriculum “content”).
As a way to demonstrate this, we will trace a path through the history of pedagogy via the educational “technologies” or “media” deployed at various times and for various purposes: from orality to recitation to literacy to online courses, cultural conceptions of the relative value of “knowledge” have found very different shapes in school curriculum and practices.
This course will pay particular attention to the educative possibilities for new and emergent digital media, asking whether and how “content” reshaped, re-mediated and invariably altered by these technological affordances, enacting shifts in not only how we learn and teach, but what counts as “knowledge”.
The course, then, will be an exercise in the very thing it proposes to study: how a shift in media (this time to largely screen-based course delivery) will necessarily change what it is we come to know and how we know it as part of our learning together at distances.
We will primarily focus on the design, development and practical implementation of digital technologies for education. In doing so, we will more fully explore the notion of “techne”, that is technologies as fundamentally constructive rather than receptive media for consumption.The week's activity asked us to think about the assigned readings on "Maker Culture and Youth" through the medium of comics (arranging images in multi-panel form, with text in word balloons, using the app Comic Life). This was the result (and yes, that's me in full mullet)...